00 Technical toolkit

Skills

Every skill listed below is backed by real shipping experience. Sorted by years of active use.

Unity 11 yrs

Unity generalist work spanning UI/UX design, level design, and QA across game and simulation projects since...

UI Design 11 yrs

Designing and building UI/UX for games and software in Unity across desktop, tablet, and mobile, testing...

Level Design 11 yrs

Designing level layouts that balance challenge and accessibility across player skill levels, and supporting...

Git 11 yrs

Version control using Git, SourceTree, and Perforce to keep source files, asset updates, and team...

QA Testing 9 yrs

Manual and automated testing of software applications, games, and Unity-built 3D simulations: test plans,...

3D Modelling 6 yrs

End-to-end 3D asset creation for real-time use: modelling, UV unwrapping, baking, texturing, and optimisation...

Figma 5 yrs

Translating Figma UI designs into working Unity Canvas layouts, coordinating with designers on spacing,...

Scrum 4 yrs

Running QA and project workflows using the Scrum methodology, tracking tasks in Jira, Asana, and ClickUp.

Instructional Design 4 yrs

Designing structured, scenario-based eLearning: translating complex processes and technical procedures into...

SCORM 4 yrs

Packaging and troubleshooting SCORM and xAPI content for LMS delivery, including upload and enrolment support...

Moodle 4 yrs

Building and supporting learning content in Moodle, including H5P interactive elements and SCORM package...

Adobe Creative Cloud 4 yrs

Working across Photoshop and After Effects for visual assets, layouts, and motion graphics supporting...

Maya 3 yrs

3D modelling of game-ready assets in Autodesk Maya: clean topology, efficient UV unwrapping, and preparing...

Blender 3 yrs

Modelling and preparing game-ready 3D assets in Blender alongside Maya, with tidy topology built for efficient...

ZBrush 3 yrs

Sculpting and detailing organic and character assets in ZBrush as part of the high-to-low poly bake workflow...

Substance Painter 3 yrs

Texturing game-ready 3D assets in Substance Painter, baking high-to-low maps (normal, AO, curvature) and...

Articulate 360 2 yrs

Building interactive eLearning in Articulate Rise 360 and Storyline, including triggers, variables,...

Accessibility (WCAG) 2 yrs

Applying WCAG 2.1 accessibility standards in Articulate Storyline and Rise 360: colour contrast, alt text,...

Camtasia 2 yrs

Producing screen recordings and guided walkthroughs in Camtasia to support step-by-step eLearning content.

Vyond 2 yrs

Creating animated explainer videos in Vyond to support instructional content and process walkthroughs.